![]() ![]() The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units. Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom. You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely. Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Drifting Lands is an hybrid of classical horizontal shootemup with a lot of strong gameplay elements coming straight from the action-RPG genre. As a pilot fighting for survival in the skies of a shattered planet, you need a ship made to your specifications and style. Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.Drifting Lands main characteristics are: randomy. Blending the intense combat of shmup gameplay with the freedom of ARPG-style character progression, Drifting Lands defies genre conventions to create a new style of action game. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance. Drifting Lands - Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. After an adjustment period, I saw how this game could be very relaxing while keeping a tight control on the flow of a huge empire.”Īfter a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. “I had a good time with the floating islands of Driftland, and its indirect control scheme is well compensated by a great AI and a smooth UI. It's an odd mashup of Populus, Dungeon Keeper and Warcraft in a colourful setting” ![]() You can fireball bridges and then steal islands from other factions, or carve up an enemy force with a lightning storm, or a tornado, or both. The lack of micromanagement also lets you concentrate on casting magic spells. “It's a gentle gardening game where you nurture a city into existence, lassoing new districts with magic as you expand. “Driftland: The Magic Revival is a bit of a unique beast, being an RTS in the old mould of 'build stuff in real time and send units around to do war' Age of Empires style, but with several tweaks that makes anything but the basic buildings unrecognisable.” ![]()
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